These are the Canadian National Fantasy Hockey League rules as initially decided by Commissioner Philipe Landry, later altered by Commissioner David Smith. All rules must be followed by each and every General Manager. Failure to do so, may result in the termination of your franchise. Rules can (and likely will) be changed.
You will be required to make changes to your team's line-up for each game. If you do not send in a new line-up I will refresh your lines using the file you last sent in. These lines will be used until I receive another set of lines or the lines become invalid because of an injury. Then the lines will be AI/Coached. To alter your roster and set your lines you will need the GmEditor. If you have any problems installing or running the GmEditor please contact me.
Games will be played six days a week (Monday to Friday and Sunday). Game results will likely be posted by either 11:00 EST (8:00 PST) (weekdays) or 23:00 EST (20:00 PST) (weekends). Weekend times may vary depending on my activities. Games simmed while I am out of town may also vary in times of posting.
You will be allowed to choose the name of your stadium/arena, though it's seat capacity will start at 16,000. The more seats you have the greater your expenses. You will also choose a ticket price. The best price is usually between $27 and $40. The higher the ticket price, the less fans will attend the games. So choose wisely. Ticket prices can be changed up to 3 times during the season, and is completed at a cost of $500,000 per dollar change. Seating numbers can only be changed at the beginning of the season (within the first 10 days) and will cost $200,000 for every 50 seats added. Changes to either ticket prices or stadium sizes will require a promo to be written. Your stadium when constructed initially only has the capacity to expand by 1,000 seats. In order to go beyond that number of seats, a new stadium will need to be constructed at a cost of $500,000 per 500 seats.
Starting at the twelfth season and going forward the offseason salary cap is set at $56,000,000 (11th & 10th - $56,000,000, 9th - $54,000,000), the inseason salary cap (beginning Day 20) will be $58,000,000. At no time may a team exceed the salary cap, failure to do so will result in a $100,000/day penalty. At the end of the season you will sign the players you choose, to a contract for one to three years.
Should a team suffer an indefinite injury to a player during the course of the season, they may file with the league for salary cap relief. Granting of the relief will be at the sole discretion of the league. The team will be responsible for getting under the salary cap again once the injured player has healed. Relief will only been in the form of the salary cap, the team will still be responsible for paying the full value of the injured players salary.
Dealing with free agency will be a requirement at the end of each season.
Forward OV Base Salary G OV D OV ----------------------------------- 50 $300,000 45 48 60 $300,000 54 58 70 $450,000 63 67 75 $1,200,000 68 72 78 $1,500,000 70 75 80 $1,750,000 72 77 82 $2,000,000 74 79 85 $2,500,000 77 82 87 $2,750,000 79 84 90 $3,500,000 81 87 93 $3,750,000 84 90 95 $4,000,000 86 92 Note: Goalie factor divides by 1.1, defence divides by 1.03
Age Multiplier Table
<=20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35+
1.0 1.0 1.1 1.1 1.2 1.2 1.2 1.3 1.3 1.3 1.2 1.2 1.2 1.1 1.1 1.1
Examples:
Forward
Chris Kirkwood of the Lions is a 27 year old, 78 OV RW. His previous salary was $1,032,735. His new salary will be $1,500,000 (from the OV Salary Table) * 1.3 (from Age Multiplier Table) = $1,950,000.
Goaltender
Eric Boheimer of the Whalers is a 23 year old, 81 OV G. His previous salary was $1,158,000. His new salary will be $2,750,000 * 1.1 = $3,025,000.If a team chooses not to re-sign a player in the under-30 age category, the player will then become an unrestricted free agent. Players 30+ will become un-restricted free agents (UFA). They will be signed by the highest bidder.
Shane McGregor of the Trojans is a 32 year old, 95 OV C. He will become a free agent this year and in the first round of bidding will not accept a contract less than $4,000,000 * 1.2 * 80% = $3,840,000. Should he make it to a second round of bidding (and there is almost no chance he ever would) he would accept a contract no less $2,400,000, and if he makes it into the season he would accept no less than $1,440,000.Bonuses for player performance (as outlined below) will be given to teams as cash awards like those based on teams standing.
An example:
Forward
David M. Smith of the Trojans is the teams franchise player and is a 31 year old, 95 OV RW. The high end of his contract range, and hence his salary will be $4,000,000 * 1.2 * 1.05 = $5,040,000 which leads him to make the maximum of $5,000,000.Minimum Roster Limits:
Teams will be required to maintain a 32 person roster (30 before season 11) at all times (with one exception as noted below). The team must enter the season with 32 players under contract. There are minimum numbers of players required at each position, with the team requiring 5 players at each of the three forward positions, 9 defencemen and 3 goaltenders. During the season, a team may drop one player below the minimum roster size for a period of up to 5 days in order to complete a transaction (Note: the trade form will not allow this, so trades must be manually sent in should this be required). If the team is not able to secure an additional player in that time frame the team will be fined $1 million dollars per day.
Rookies:Players will be considered rookies until they enter a season having played 15 games in the CNFHL, or have been under contract for 3 seasons.
Training CampsCamps will affect your players ratings based on the effects of the specific training camp as listed below. Camps will also occur only once during the year, the time is tentatively set to be after the draft.
Player Camp Cost The cost of camps are as follows:
Category: Physical Power Forward Camp Availability: Forwards Only Description - Forwards are put through a combination of weight training, puck control, and shooting drills. Speeds up a players body development, improves puck handling and shot accuracy. Positive Effects: ST +3, PC +3, SC +2 Negative Effects: PA -2 Offensive Pivot Camp Availability: Centers Only Description - Teaches centers work at turning the play in the defensive zone, leading the rush, and making better use of their wingers. Positive Effects: SP +3, ST +3, PA +2 Negative Effects: IT -2 Power Skating Camp Availability: Forwards & Defense Description - Players are put through numerous skating drills to improve their balance, speed, and agility on their skates. Positive Effects: SP +3, DU +2, SK +3 Negative Effects: PC -2 Checking Camp Availability: Forward & Defense Description - Teaches the players to be a more aggressive physical force in the defensive zone. Positive Effects: IT +3, DU +3, DF +2 Negative Effects: DI -2 Strength and Conditioning Camp Availability: Forwards, Defense & Goaltenders Description - An intense body development camp where players work with a personal trainer daily and hit the gym hard. Positive Effects: ST +3, EN +3, DU +3, PC +3 Negative Effects: SP -2, SK -2 Bruiser Camp Availability: Defense Only Description - Teaches defencemen crease clearing techniques and enhances their open ice hitting abilities. Positive Effects: IT +3, ST +3, DF +2 Negative Effects: PA -2 Goaltending Camp (out of the crease) Availability: Goaltenders Only Description: - Goaltenders work on their skill outside the crease. Drills involving stick handling ability and moving the puck up to defenceman or out of the defensive zone are the bulk of the training. Positive Effects: ST +2, SK +2, PA +3 Negative Effects: IT -2 Lateral Movement Camp Availability: Goaltenders Only Description - Goaltenders face hundreds of shots per day in an effort to improve positioning and quickness in the net by forcing the netminder to move from once side of the net to the other. Positive Effects: SP +3, DI +2, SK +3 Negative Effects: PC -2
Category: Essentials Offensive Forward Camp Availability: Forwards Only Description - Teaches forwards the offensive aspects of the game. Positioning, shooting ability and spotting open passing lanes is all part of this camp. Numerous shooting drills, passing drills and breakout plays are introduced. Positive Effects: EN +2, PA +3, SC +3 Negative Effects: DF -3 Finesse Camp Availability: Forwards Only Description - Teaches forwards more finesse and puck handling skills. Positive Effects: SK +2, PA +3, PC +3 Negative Effects: ST -2 Two-Way Camp Availability: Forwards Only Description - Teaches forwards to focus on making correct choices and maintaining assignments without compromising anything at either end of the rink. Positive Effects: EN +3, DF +2, SC +2 Negative Effects: SP -2 Defensive Lock Camp Availability: Leftwingers Only Description - Left wings are indoctrinated on the "left wing lock", which emphasizes defensive play. Positive Effects: DI +3, SK +2, DF +3 Negative Effects: DU -2 Sniper Camp Availability: Rightwingers Only Description - Teaches right wings focus on getting open, crashing the net, and finishing the play. Positive Effects: DU +3, PC +3, SC +3 Negative Effects: DF -2 Defensive Defenceman Camp Availability: Defense Only Description - Teaches defencemen the defensive aspects of the game. Positive Effects: PA +2, PC +3, DF +3 Negative Effects: SC -3 Offensive Defenceman Camp Availability: Defense Only Description - Teaches defencemen the offensive aspects of the game. Positive Effects: SP +2, SK +2, SC +3 Negative Effects: ST -2 P.P. Quarterback Camp Availability: Defense Only Description: Defencemen are taught focus on reading the defensive formation, spotting open passing lanes and getting the puck on net. Positive Effects: DI +2, PA +3, SC +2 Negative Effects: DF -3 Goaltending Camp (in the net) Availability: Goaltenders Only Description - Goaltenders take hundreds of shots per day and work on all aspects of defending the net. Glove hand, blocker, stick and pads are all areas worked on to increase your goaltenders reflexes and quickness to react to the puck. Positive Effects: IT +3, SP +3, PC +2, EX +2 Negative Effects: PA -3 Stick & Rebound Control Camp Availability: Goaltenders Only Description - Goaltenders work with puck handling, smothering rebounds, and clearing the puck. Positive Effects: ST +2, PA +3, PC +3 Negative Effects: EN -2
Category: Mental Defensive Forward Camp Availability: Forwards Only Description - Teaches forwards the defensive aspects of the game, including positioning and anticipating the play. Positive Effects: SP +3, DF +3, EX +3 Negative Effects: SC -2 Enforcer Camp Availability: Forwards & Defense Category: Mental Description - Players are taught to be more aggressive in protecting themselves or more talented teammates. Positive Effects: IT +3, ST +3, EN +2 Negative Effects: DU -2, DI -10 Improved Discipline Camp Availability: Forwards & Defense Description - Players are trained to alter their offensive and defensive tactics in an effort to avoid taking penalties. Positive Effects: DU +2, DI +10, LD +2 Negative Effects: IT -3, EN -2 Intangibles Camp Availability: Forwards, Defense & Goaltenders Description - Players work on character building exercises designed to bring out a winning attitude and enhance their skill set. Positive Effects: IT +3, DI +3, EX +5, LD +5 Negative Effects: EN -2, DU -2 Workload Camp Availability: Defense Only Description - Defensemen learn to accept more responsibilities, including tougher assignments and more ice time. Positive Effects: EN +3, DU +3, EX +3 Negative Effects: PC -2 Starter Camp Availability: Goaltenders Only Description - Goaltenders work on building the mindset and stamina for the wear and tear of a full season. Positive Effects: IT +2, EN +4, DU +4, LD +2 Negative Effects: ST -3
Awards:
The following prizes are:
There will also be awards voted on by CNFHL GMs. Those awards and prize money are as follows:
After each season, there will be a three round rookie draft (increased from two in season 12). The draft order will be determined by the previous season's standings. The last place team will choose first, then the second last, and so on from there. (Historically the CNFHL had a three round draft up until season 6).
Names:Prospects from the CJHL may be renamed when they are chosen by a team. All player names must consist of at least two names. A first and a last. Middle names or middle initials will be allowed.
For example: James T. Kirk.
No NHL player names will be permitted. However, other sports player names or celebrity names will be tolerated.
There will be no duplicate names in the CNFHL. Names sent in that by a GM that already exist, will be changed immediately.
Any player who is 24 years old or older (24+), and has played at least 23 games (in the current season) in the CNFHL will be placed on waivers if a team sends him down to the farm team. Players who are 23 years old and younger can be freely sent to the farm club. Once a player is placed on the waiver wire, any team may claim him anytime over the next 48 hours.
This means a team who wants him BEFORE he goes to your farm team can pick him up. The pick order is displayed on the website under Priority List. If a player is not picked up after 48 hours from when he was placed on the list, he is considered to have passed waivers and still belongs to your team but is now playing on the farm team.
Remember this rule when you are compiling your lines with the GmEditor, because you will not be warned if you are putting a player (who is 24 yrs old or older (24+) to the minors, he will be put on waivers. The best thing to do if you don't want to place a guy on waivers is to just starch him in your roster and don't send him to the minors.
If two or more teams claim a player, the team who is the highest according to MY priority list will get the player.
If a team claims a player, he must be put on the pro roster, otherwise he will be placed on waivers again.
If a player is not claimed in 48 hours, he will go to the farm team.
After the regular season is over, a team may send any player to the minor leagues without having to go through the waiver process.
Claiming a player off waivers: Claming any player off waivers will be automatically assigned to your pro roster!
Remember to check the waivers link on the site. If there is a player that you are interested in claiming off waivers, send me an email (cnfhl-at-smithdm3.com ) stating that you want to claim the player(s). Remember you will also be responsible for the contract of the player(s).
The CNFHL will contain a Junior League (CJHL) where no teams will be run by GMs. The league consists of many players at the ages of 16-20. The Junior League will not contain players over the age of 21. Players who are 18 years old are eligible for the rookie draft. Once drafted, GMs have a choice of signing the player to a pro contract or keeping them in the junior league for a maximum of two more years. Once a player signs a CNFHL contract, they will not be permitted to return to the CJHL. All CJHL players will not be paid, though a team is charged a fee for each prospect on their roster (this does not count against the salary cap). GM's may only sign players at the beginning of the season.
Trade negotiations will be held in private. You are allowed to trade draft picks, however only for two years in advance. You cannot stockpile draft picks. Only a maximum of six (3 first round) will be permitted in one draft. You also have to hold on to at least one pick in every rookie draft. Once deliberations are complete, all parties must confirm the trade. They can do this in one of two ways: using the , or sending the confirmation to trade co-ordinator Dave Smith.Note: "Lending" of players will not be tolerated!
Players can be released at any point during the season. Releasing players may help when making trades and still remain under the salary cap. However, when releasing a player, you must buy out the full remainder of his contract (from your cash balance). Please note the points on maintaining the minimum roster size above.
You are not required to write promos (except for specific actions that take place) but it is highly encouraged. It creates a fun atmosphere among GMs and you may even spark a few rivalries along the way. There will be an incentive to writing promos. Each written promo (75 or more words in length) will receive $25,000!!
All General Managers are subject to termination, for any of the following reasons:
All teams must be located in Canada. You will have to choose a city/town in Canada.